![]() ![]() Once the player becomes the ultimate icon, the final challenge is against all the members of the crew and the icons. As soon as the player defeats Magnus Walker, however, Spike becomes jealous and angry that the player got the chance to meet and test him before Spike did, but eventually gets over it after Travis convinces him that if one of them gets noticed, they all get noticed. As the game progresses, the player earns reputation among the other drivers and people he meets along the way. well, racers, waiting to be noticed by any of the game's five Driving Icons, all of them being real-world motorsport and street racing figures: Spike, the young gun that introduces the player to his crew in the first place after being impressed by their skills, wants to meet Magnus Walker Amy, the crew's mechanic, has a desire to greet Akira Nakai, Robyn, the social butterfly of the group, wants to come to the Risky Devil team Manu, the crew's big guy and drifting specialist, wants to impress Ken Block, and Travis, the crew's de facto leader, is inspired by Shinichi Morohoshi. ![]() The story revolves around the Player Character being introduced to a small Ragtag Bunch of Misfits. It is the twenty-second installment in the Need for Speed series, and is a Continuity Reboot of the franchise. Need for Speed is an online open-world racing game developed by Ghost Games and published by Electronic Arts, released for PlayStation 4 and Xbox One in November 2015, and released for Microsoft Windows on March 15, 2016.
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